As I have mentioned before, I tend to change the default color/fonts of Visual Studio pretty quick when I install it. Today, I found a really cool coding font that I instantly set as my default font in Visual Studio. It looks very easy on the eyes and makes my code look sweet (something needs to do that… and it ain’t the quality of it!). Read more...

November 23rd, 2007

Your First Game!

1 Comment, Beginner Game Tutorials, by nazeeh.

Alright, I’ll be honest from the get go… this won’t really be a “game”. It won’t be interactive, and it most certainly won’t be fun. What it will be though is a game based on the XNA Game Framework and will use the graphics card and all that good stuff. Consider it the “Hello World” of gaming if you will. Let’s see how this will work! Read more...

We are very proud to finally manage to get the beta bits of XNA Game Studio 2.0 in your hands! We are extremely excited with this version. Some of the new features include: Read more...

Now that we’ve been through the basics of how a game works (Anatomy of a game series starts here), it’s time we start to actually create our own games. Before we do that though, we’ll need to put together a collection of tools that will help us along the way. Read more...

This post will talk about Effects. Effects are probably one of the coolest aspects of graphics programming. To understand them, you first need to have some background history. Read more...

Another part of the grand illusion that game developers are creating is lighting. You can use the concept of lighting to illuminate certain parts of the world in a realistic way. Of course, there is no real light shining on anything; it’s all a simulation of how the objects will look when light is bouncing off of them. Read more...

So what are the different elements that go into making a 3D game? Let’s start by familiarizing you some terms used in 3D programming, so that when you’re working on your game, you’ll have an idea of what’s going on. Read more...

In this post, let’s talk about the difference between 2D and 3D games! Read more...

So how does a game work? Is programming a game similar to programming a web page or an application? Well, not really. A lot of the programming concepts you already know will apply and be helpful of course. You’ll just learn how to apply those concepts to game engines versus applications. I am a big fan of learning by example, so let’s see how a game such a Pong would be developed. Read more...

One of the things that I usually change pretty quickly with Visual Studio is the color scheme for my editor. I can’t stand the white background for some reason. I normally come up with my own scheme, but I just found this site that has some really nice ones. Check it out here. Read more...