Quick Questions, Quick Answers!

December 18th, 2007 by nazeeh 2 comments »

For this post, I decided to spend some time answering some frequently asked questions that some of you may or may not be thinking of right now. I remember at this stage of my learning, I started to wonder about how to do certain things. So let’s dive right in! Read more...

XNA Game Studio 2.0 RELEASED!

December 15th, 2007 by nazeeh No comments »

I am very excited to share the news about XNA Game Studio 2.0 having been released! You can grab your copy from here. Ok, fine, my post is a few days late (XNA Game Studio 2.0 was released last Thursday 13th Dec), but I have an excuse! I got on an airplane heading back home to Egypt to visit my family. I am in Egypt now and just barely got over the jet lag and the inital storm of “hey! nice to see you!!”. So what’s new?? Read more...

Animated Textures

December 10th, 2007 by nazeeh 17 comments »

In my last post, we talked about textures in general and how to use them. This post will talk about a fun and important aspect of using textures in 2D games: Animation. Say you have a 2D game and you have Wizard character that the player controls and it can cast a spell. It would be boring if the wizard did not have any cool animation to indicate that he is casting a spell. This is where animation comes handy! We can use animation to make a 2D image appear to be alive and have motion. Read more...

Let’s Talk Textures!

December 6th, 2007 by nazeeh 10 comments »

The subject of today’s topic is one that is quite interesting to me and something you will probably spend sometime playing around with. I want to talk about Textures, specifically Texture2D class in the framework. If we’re going to talk about Textures, then we will have to talk about SpriteBatch as well since that’s the class we use to draw textures on the screen. Read more...

Moving Stuff Around in XNA!

December 5th, 2007 by nazeeh 6 comments »

In my last post, we created a very simple “Hello World” game in XNA. It wasn’t anything fancy, but it served the purpose of introducing XNA project template and getting us familiar with what’s in the code. But let’s face it, it wasn’t a game… not even close to being one. Putting text on the screen that doesn’t move is quite boring. Time to spice things up a bit and get to learn about user input while we’re at it. Read more...

"Hello World!" in XNA

December 4th, 2007 by nazeeh 10 comments »

In the last post I made, we saw how to create a XNA game project and run it. It didn’t do anything fancy at all, just a blue screen. Now let’s take it further and explain the code that is generated by the project template and extend it to display a nice “Hello World” text on the screen. Baby steps everyone, baby steps! Read more...

Assassin’s Creed Asruf Clone Bug

November 27th, 2007 by nazeeh 1 comment »

So this is a bug that I ran into while playing Assassin’s Creed last night. It happens towards the end of the game which makes it even more annoying. You’ll know when you find it, since you’ll start falling through the world and then spawn with a clone of Altaiir next to you. You can’t really do much from that point on since the entire level will be broken. Read more...

Excellent Coding Font for Visual Studio

November 26th, 2007 by nazeeh 2 comments »

As I have mentioned before, I tend to change the default color/fonts of Visual Studio pretty quick when I install it. Today, I found a really cool coding font that I instantly set as my default font in Visual Studio. It looks very easy on the eyes and makes my code look sweet (something needs to do that… and it ain’t the quality of it!). Read more...

Your First Game!

November 23rd, 2007 by nazeeh 1 comment »

Alright, I’ll be honest from the get go… this won’t really be a “game”. It won’t be interactive, and it most certainly won’t be fun. What it will be though is a game based on the XNA Game Framework and will use the graphics card and all that good stuff. Consider it the “Hello World” of gaming if you will. Let’s see how this will work! Read more...

XNA Game Studio 2.0 Beta is here!

November 20th, 2007 by nazeeh No comments »

We are very proud to finally manage to get the beta bits of XNA Game Studio 2.0 in your hands! We are extremely excited with this version. Some of the new features include: Read more...