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	<title>Comments on: Beginner Tutorials</title>
	<atom:link href="http://www.nazspace.com/wp/game-development/beginner-tutorials/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nazspace.com/wp</link>
	<description>Game Development Demystified!</description>
	<lastBuildDate>Thu, 11 Mar 2010 13:59:00 -0500</lastBuildDate>
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		<title>By: nazeeh</title>
		<link>http://www.nazspace.com/wp/game-development/beginner-tutorials/comment-page-1/#comment-552</link>
		<dc:creator>nazeeh</dc:creator>
		<pubDate>Wed, 18 Nov 2009 18:30:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/game-development/beginner-tutorials/#comment-552</guid>
		<description>@Billy
Thanks Billy! I appreciate the feedback :)</description>
		<content:encoded><![CDATA[<p>@Billy<br />
Thanks Billy! I appreciate the feedback :)</p>
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		<title>By: Billy</title>
		<link>http://www.nazspace.com/wp/game-development/beginner-tutorials/comment-page-1/#comment-551</link>
		<dc:creator>Billy</dc:creator>
		<pubDate>Tue, 17 Nov 2009 11:25:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/game-development/beginner-tutorials/#comment-551</guid>
		<description>Just wanted to drop you a line since I found your site today on google.

The tutorials here are really informative and easy to follow, not to mention a good giggle to read.

I&#039;m teach a basic XNA class today at university and I&#039;ll be sure to give them this link to get them started.

Thanks again man!
--Billy</description>
		<content:encoded><![CDATA[<p>Just wanted to drop you a line since I found your site today on google.</p>
<p>The tutorials here are really informative and easy to follow, not to mention a good giggle to read.</p>
<p>I&#8217;m teach a basic XNA class today at university and I&#8217;ll be sure to give them this link to get them started.</p>
<p>Thanks again man!<br />
&#8211;Billy</p>
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	<item>
		<title>By: Lucas</title>
		<link>http://www.nazspace.com/wp/game-development/beginner-tutorials/comment-page-1/#comment-495</link>
		<dc:creator>Lucas</dc:creator>
		<pubDate>Tue, 21 Jul 2009 19:04:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/game-development/beginner-tutorials/#comment-495</guid>
		<description>&lt;a href=&quot;#comment-493&quot; rel=&quot;nofollow&quot;&gt;@nazeeh&lt;/a&gt; 
Thanks for replying!
Actually Im seeing your menu tutorial(game state management)...
Im working in my game, already modelled the principal character(Brikot)...
Already created a blog for my project: http://brikot.blogspot.com
I am skinning the model right now...
Just a question:
If you see my blog, I have posted a image. The textures appears a little colorized... the colors are a bit different from the normal... Do I have to put some light spots to make it normal?</description>
		<content:encoded><![CDATA[<p><a href="#comment-493" rel="nofollow">@nazeeh</a><br />
Thanks for replying!<br />
Actually Im seeing your menu tutorial(game state management)&#8230;<br />
Im working in my game, already modelled the principal character(Brikot)&#8230;<br />
Already created a blog for my project: <a href="http://brikot.blogspot.com" rel="nofollow">http://brikot.blogspot.com</a><br />
I am skinning the model right now&#8230;<br />
Just a question:<br />
If you see my blog, I have posted a image. The textures appears a little colorized&#8230; the colors are a bit different from the normal&#8230; Do I have to put some light spots to make it normal?</p>
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	<item>
		<title>By: nazeeh</title>
		<link>http://www.nazspace.com/wp/game-development/beginner-tutorials/comment-page-1/#comment-493</link>
		<dc:creator>nazeeh</dc:creator>
		<pubDate>Tue, 21 Jul 2009 04:48:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/game-development/beginner-tutorials/#comment-493</guid>
		<description>Hey Lucas!

Yep... I monitor the blog all the time. I just haven&#039;t had time to actually update it :( 

I had planned to do some 3D tutorials but haven&#039;t gotten around to it yet. Fortunately, there are quite a few out there already so you should find what you need. 

As for your questions:

- .X vs .FBX: Both are well supported actually. Pick whichever one that works best for you. Internally in XNA, we tend to use either one without worrying too much. 

- No. You don&#039;t have to convert to Editable mesh. Just triangles are fine. 

It is very cool to see a 13 year old using our stuff. It truly is one of those moments that makes us very proud of XNA Game Studio :)</description>
		<content:encoded><![CDATA[<p>Hey Lucas!</p>
<p>Yep&#8230; I monitor the blog all the time. I just haven&#8217;t had time to actually update it :( </p>
<p>I had planned to do some 3D tutorials but haven&#8217;t gotten around to it yet. Fortunately, there are quite a few out there already so you should find what you need. </p>
<p>As for your questions:</p>
<p>- .X vs .FBX: Both are well supported actually. Pick whichever one that works best for you. Internally in XNA, we tend to use either one without worrying too much. </p>
<p>- No. You don&#8217;t have to convert to Editable mesh. Just triangles are fine. </p>
<p>It is very cool to see a 13 year old using our stuff. It truly is one of those moments that makes us very proud of XNA Game Studio :)</p>
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	<item>
		<title>By: Lucas</title>
		<link>http://www.nazspace.com/wp/game-development/beginner-tutorials/comment-page-1/#comment-487</link>
		<dc:creator>Lucas</dc:creator>
		<pubDate>Sun, 19 Jul 2009 23:45:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/game-development/beginner-tutorials/#comment-487</guid>
		<description>sorry...
I don&#039;t KNOW if you still access this blog...</description>
		<content:encoded><![CDATA[<p>sorry&#8230;<br />
I don&#8217;t KNOW if you still access this blog&#8230;</p>
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	<item>
		<title>By: Lucas</title>
		<link>http://www.nazspace.com/wp/game-development/beginner-tutorials/comment-page-1/#comment-486</link>
		<dc:creator>Lucas</dc:creator>
		<pubDate>Sun, 19 Jul 2009 23:43:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/game-development/beginner-tutorials/#comment-486</guid>
		<description>Hi,
  I don&#039;t if you still access this blog... but I am going to comment...
  I&#039;m Lucas, from Brazil. I am just 13 years old and I am liking too much your tutorials.
  I&#039;m a professional in 3ds Max, you can see my jobs in my website.
  I just want to see some 3d tutorials! I have a story in mind, already writed it. It&#039;s about a robot that losed his memory. I&#039;m going to model it after I learn some things in xna(already programmed some things, not real cool). The story just doesn&#039;t apply to a 2d games... I know how to load models, but some things are just complicated(Shadows... make the shaders work well...)
  What I know: CG(3dsMax), a bit of Java(netBeans), a bit of C++(GDK), C# and Html.
  Just another question(I don&#039;t know if you can answer):What&#039;s the better format to export the model(*.FBX, *.X) with 3ds Max 2009? Do i have to convert the object to Editable Mesh? It have to be just triangles? Or All-Quad can be used?
  Thanks for reading! Sorry for my bad English! Your site is on my favourites!
              Thanks,
                     Lucas</description>
		<content:encoded><![CDATA[<p>Hi,<br />
  I don&#8217;t if you still access this blog&#8230; but I am going to comment&#8230;<br />
  I&#8217;m Lucas, from Brazil. I am just 13 years old and I am liking too much your tutorials.<br />
  I&#8217;m a professional in 3ds Max, you can see my jobs in my website.<br />
  I just want to see some 3d tutorials! I have a story in mind, already writed it. It&#8217;s about a robot that losed his memory. I&#8217;m going to model it after I learn some things in xna(already programmed some things, not real cool). The story just doesn&#8217;t apply to a 2d games&#8230; I know how to load models, but some things are just complicated(Shadows&#8230; make the shaders work well&#8230;)<br />
  What I know: CG(3dsMax), a bit of Java(netBeans), a bit of C++(GDK), C# and Html.<br />
  Just another question(I don&#8217;t know if you can answer):What&#8217;s the better format to export the model(*.FBX, *.X) with 3ds Max 2009? Do i have to convert the object to Editable Mesh? It have to be just triangles? Or All-Quad can be used?<br />
  Thanks for reading! Sorry for my bad English! Your site is on my favourites!<br />
              Thanks,<br />
                     Lucas</p>
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