Beginner Tutorials
If you are a beginner, then this is where you want to be :)
Anatomy of a Game Series:
This series is designed to introduce game development to a beginner. Explains what is involved in creating a game. A good start!
- Anatomy of a Game – Part 1
- Anatomy of a Game – Part 2
- Anatomy of a Game – Part 3
- Anatomy of a Game – Part 4
- Anatomy of a Game – Part 5
Beginner Tutorials:
The following topics will walk you through the concepts of XNA Game Studio and how to work with it.
- Preparing your toolbox!
- Your First Game!
- “Hello World!” in XNA
- Moving Stuff Around in XNA!
- Let’s Talk Textures!
- Animated Textures
- Quick Questions, Quick Answers!
- Time for Input!
- When Things Collide, We Detect!
Building a Game Series
This series is the follow up to the beginner one. We’ll learn how to actually create a game from the very beginning to the end.
- Game Design: Let’s make a game!!
- Project “Odyssey”, The Design
- Using the Game State Management Sample
- Template: Game State Management
Creating World Mini Series
Hi,
I don’t if you still access this blog… but I am going to comment…
I’m Lucas, from Brazil. I am just 13 years old and I am liking too much your tutorials.
I’m a professional in 3ds Max, you can see my jobs in my website.
I just want to see some 3d tutorials! I have a story in mind, already writed it. It’s about a robot that losed his memory. I’m going to model it after I learn some things in xna(already programmed some things, not real cool). The story just doesn’t apply to a 2d games… I know how to load models, but some things are just complicated(Shadows… make the shaders work well…)
What I know: CG(3dsMax), a bit of Java(netBeans), a bit of C++(GDK), C# and Html.
Just another question(I don’t know if you can answer):What’s the better format to export the model(*.FBX, *.X) with 3ds Max 2009? Do i have to convert the object to Editable Mesh? It have to be just triangles? Or All-Quad can be used?
Thanks for reading! Sorry for my bad English! Your site is on my favourites!
Thanks,
Lucas
sorry…
I don’t KNOW if you still access this blog…
Hey Lucas!
Yep… I monitor the blog all the time. I just haven’t had time to actually update it :(
I had planned to do some 3D tutorials but haven’t gotten around to it yet. Fortunately, there are quite a few out there already so you should find what you need.
As for your questions:
- .X vs .FBX: Both are well supported actually. Pick whichever one that works best for you. Internally in XNA, we tend to use either one without worrying too much.
- No. You don’t have to convert to Editable mesh. Just triangles are fine.
It is very cool to see a 13 year old using our stuff. It truly is one of those moments that makes us very proud of XNA Game Studio :)
@nazeeh
Thanks for replying!
Actually Im seeing your menu tutorial(game state management)…
Im working in my game, already modelled the principal character(Brikot)…
Already created a blog for my project: http://brikot.blogspot.com
I am skinning the model right now…
Just a question:
If you see my blog, I have posted a image. The textures appears a little colorized… the colors are a bit different from the normal… Do I have to put some light spots to make it normal?
Just wanted to drop you a line since I found your site today on google.
The tutorials here are really informative and easy to follow, not to mention a good giggle to read.
I’m teach a basic XNA class today at university and I’ll be sure to give them this link to get them started.
Thanks again man!
–Billy
@Billy
Thanks Billy! I appreciate the feedback :)
Hi! Your lessons really useful, but sorry I do not know much English (I’m from Ukraine), will have to delve into learning English. My question is how to think is good to start studying the development of the game with XNA + C #, or yet to DirecX + C + +?
Hey Dimitry,
It depends really. If you are a good C++ developer, then either one will be fine. If you are still learning C++, I would go with XNA + C# since C# is much easier to understand and work with than C++. This way you can focus on the DirectX part of the learning vs having to figure out both C++ and DirectX + COM at the same time.
Thank you for your answer! I still decided to start with XNA
I enjoy your blog. I’ve added it to my favorite bookmarks and subscribed in a reader.
Looking forward to reading more posts by you.
I have some good web tutorials on http://www.webtutorials.me
Thanks.
Just to say – Love the tutorials!
This is the first time I’ve even looked at C#, but you’re thorough explanations mean I understand everything!
I’ll be sure to recommend this to other people.
I love the tutorials!
PLEASE publish 3D tutorials! They would be extremely helpful!
@nazeeh:Hey I was wondering if you could do a tutorial on rotation and move to mouse movement.I would really like to know how to get my animated textures to rotate towards the mouse and then move towards it.
P.S Thanks for the great tutorials. This is not a criticism just a suggestion.
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