Beginner Tutorials

If you are a beginner, then this is where you want to be :)

Anatomy of a Game Series:

This series is designed to introduce game development to a beginner. Explains what is involved in creating a game. A good start!

Beginner Tutorials:

The following topics will walk you through the concepts of XNA Game Studio and how to work with it.

Building a Game Series

This series is the follow up to the beginner one. We’ll learn how to actually create a game from the very beginning to the end.

Creating World Mini Series

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6 comments

  1. Lucas says:

    Hi,
    I don’t if you still access this blog… but I am going to comment…
    I’m Lucas, from Brazil. I am just 13 years old and I am liking too much your tutorials.
    I’m a professional in 3ds Max, you can see my jobs in my website.
    I just want to see some 3d tutorials! I have a story in mind, already writed it. It’s about a robot that losed his memory. I’m going to model it after I learn some things in xna(already programmed some things, not real cool). The story just doesn’t apply to a 2d games… I know how to load models, but some things are just complicated(Shadows… make the shaders work well…)
    What I know: CG(3dsMax), a bit of Java(netBeans), a bit of C++(GDK), C# and Html.
    Just another question(I don’t know if you can answer):What’s the better format to export the model(*.FBX, *.X) with 3ds Max 2009? Do i have to convert the object to Editable Mesh? It have to be just triangles? Or All-Quad can be used?
    Thanks for reading! Sorry for my bad English! Your site is on my favourites!
    Thanks,
    Lucas

  2. Lucas says:

    sorry…
    I don’t KNOW if you still access this blog…

  3. nazeeh says:

    Hey Lucas!

    Yep… I monitor the blog all the time. I just haven’t had time to actually update it :(

    I had planned to do some 3D tutorials but haven’t gotten around to it yet. Fortunately, there are quite a few out there already so you should find what you need.

    As for your questions:

    - .X vs .FBX: Both are well supported actually. Pick whichever one that works best for you. Internally in XNA, we tend to use either one without worrying too much.

    - No. You don’t have to convert to Editable mesh. Just triangles are fine.

    It is very cool to see a 13 year old using our stuff. It truly is one of those moments that makes us very proud of XNA Game Studio :)

  4. Lucas says:

    @nazeeh
    Thanks for replying!
    Actually Im seeing your menu tutorial(game state management)…
    Im working in my game, already modelled the principal character(Brikot)…
    Already created a blog for my project: http://brikot.blogspot.com
    I am skinning the model right now…
    Just a question:
    If you see my blog, I have posted a image. The textures appears a little colorized… the colors are a bit different from the normal… Do I have to put some light spots to make it normal?

  5. Billy says:

    Just wanted to drop you a line since I found your site today on google.

    The tutorials here are really informative and easy to follow, not to mention a good giggle to read.

    I’m teach a basic XNA class today at university and I’ll be sure to give them this link to get them started.

    Thanks again man!
    –Billy

  6. nazeeh says:

    @Billy
    Thanks Billy! I appreciate the feedback :)

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