If you are a beginner, then this is where you want to be :)
Anatomy of a Game Series:
This series is designed to introduce game development to a beginner. Explains what is involved in creating a game. A good start!
- Anatomy of a Game – Part 1
- Anatomy of a Game – Part 2
- Anatomy of a Game – Part 3
- Anatomy of a Game – Part 4
- Anatomy of a Game – Part 5
Beginner Tutorials:
The following topics will walk you through the concepts of XNA Game Studio and how to work with it.
- Preparing your toolbox!
- Your First Game!
- “Hello World!” in XNA
- Moving Stuff Around in XNA!
- Let’s Talk Textures!
- Animated Textures
- Quick Questions, Quick Answers!
- Time for Input!
- When Things Collide, We Detect!
Building a Game Series
This series is the follow up to the beginner one. We’ll learn how to actually create a game from the very beginning to the end.
- Game Design: Let’s make a game!!
- Project “Odyssey”, The Design
- Using the Game State Management Sample
- Template: Game State Management
Creating World Mini Series
Hi,
I don’t if you still access this blog… but I am going to comment…
I’m Lucas, from Brazil. I am just 13 years old and I am liking too much your tutorials.
I’m a professional in 3ds Max, you can see my jobs in my website.
I just want to see some 3d tutorials! I have a story in mind, already writed it. It’s about a robot that losed his memory. I’m going to model it after I learn some things in xna(already programmed some things, not real cool). The story just doesn’t apply to a 2d games… I know how to load models, but some things are just complicated(Shadows… make the shaders work well…)
What I know: CG(3dsMax), a bit of Java(netBeans), a bit of C++(GDK), C# and Html.
Just another question(I don’t know if you can answer):What’s the better format to export the model(*.FBX, *.X) with 3ds Max 2009? Do i have to convert the object to Editable Mesh? It have to be just triangles? Or All-Quad can be used?
Thanks for reading! Sorry for my bad English! Your site is on my favourites!
Thanks,
Lucas
sorry…
I don’t KNOW if you still access this blog…
Hey Lucas!
Yep… I monitor the blog all the time. I just haven’t had time to actually update it :(
I had planned to do some 3D tutorials but haven’t gotten around to it yet. Fortunately, there are quite a few out there already so you should find what you need.
As for your questions:
- .X vs .FBX: Both are well supported actually. Pick whichever one that works best for you. Internally in XNA, we tend to use either one without worrying too much.
- No. You don’t have to convert to Editable mesh. Just triangles are fine.
It is very cool to see a 13 year old using our stuff. It truly is one of those moments that makes us very proud of XNA Game Studio :)
@nazeeh
Thanks for replying!
Actually Im seeing your menu tutorial(game state management)…
Im working in my game, already modelled the principal character(Brikot)…
Already created a blog for my project: http://brikot.blogspot.com
I am skinning the model right now…
Just a question:
If you see my blog, I have posted a image. The textures appears a little colorized… the colors are a bit different from the normal… Do I have to put some light spots to make it normal?
Just wanted to drop you a line since I found your site today on google.
The tutorials here are really informative and easy to follow, not to mention a good giggle to read.
I’m teach a basic XNA class today at university and I’ll be sure to give them this link to get them started.
Thanks again man!
–Billy
@Billy
Thanks Billy! I appreciate the feedback :)