Some of you may be asking… where did I go? Why no new posts? Or…maybe you’re not asking that, but I’ll go with my first thought! I am still here totally alive and kicking. Got back to work from the holidays and been kind of busy ever since. That doesn’t mean that I forgot about my blog though. Now that we’ve been through enough basics to qualify us to write a game, I’ve been thinking of one to blog about. Here’s what I am thinking about…
One of the things I tend to see a lot on our forums is people asking for more tutorials and posts about how to actually write a game vs how to use the framework to do standalone things. There are plenty of posts and articles on the net on how to draw models, textures, etc. But not very many that will walk you through writing your own game and structuring it. That is what I am about to tackle with my next series of posts.
I am thinking of putting together a series of posts detailing how to write a simple 2D game. The posts will talk about concepts such as:
- Designing your game from a gameplay point of view.
- Designing your game code structure.
- How to use some of the cool concepts in XNA GS such as components and services.
- Learning some more cool effects like background scrolling, etc
- How to design a level and have your game load it up and use it
- Maybe even touch a bit on 2D effects using slightly advanced topics such as shaders
- and more…
Through this exercise, I am hoping that all the concepts would be very clear through seeing them in action step by step in an actual game that we build together.
So that’s what I’ve been up to for a while now. I am starting to work on it now (like really now) and am hoping to have some posts up during this week or so. Stay tuned :)