Sorry for the delays :(

Posted in News on March 10th, 2008 by nazeeh

Hey guys,Just wanted to drop a quick note to apologize for the delay in my posts. For the tutorial series, I’ve been quite busy at work and haven’t gotten around to finishing the next one in the series. I don’t want to rush it out just to have it posted. Not saying it’s going to be awesome or anything though ;) As for the Team Interviews, I have a couple of people lined up and I am waiting for them to get back to me with their answers. Apparently the people around here suddenly have “work” to do… pfft…. Anyway, I promise to get you guys some stuff as soon as I can! Thanks for reading :) 

Links to XNA GS Team Blogs

Posted in News on February 6th, 2008 by nazeeh

Hey everyone! Just a super quick post that I have added a list of links to all the XNA GS team member blogs I could find. You can find the list on my front page on the right side column towards the bottom. I will be updating it with any other blogs I know of.

Dude…where’d you go?!

Posted in News on January 15th, 2008 by nazeeh

Some of you may be asking… where did I go? Why no new posts? Or…maybe you’re not asking that, but I’ll go with my first thought! I am still here totally alive and kicking. Got back to work from the holidays and been kind of busy ever since. That doesn’t mean that I forgot about my blog though. Now that we’ve been through enough basics to qualify us to write a game, I’ve been thinking of one to blog about. Here’s what I am thinking about…

One of the things I tend to see a lot on our forums is people asking for more tutorials and posts about how to actually write a game vs how to use the framework to do standalone things. There are plenty of posts and articles on the net on how to draw models, textures, etc. But not very many that will walk you through writing your own game and structuring it. That is what I am about to tackle with my next series of posts.

I am thinking of putting together a series of posts detailing how to write a simple 2D game. The posts will talk about concepts such as:

  • Designing your game from a gameplay point of view.
  • Designing your game code structure.
  • How to use some of the cool concepts in XNA GS such as components and services.
  • Learning some more cool effects like background scrolling, etc
  • How to design a level and have your game load it up and use it
  • Maybe even touch a bit on 2D effects using slightly advanced topics such as shaders
  • and more…

Through this exercise, I am hoping that all the concepts would be very clear through seeing them in action step by step in an actual game that we build together.

So that’s what I’ve been up to for a while now. I am starting to work on it now (like really now) and am hoping to have some posts up during this week or so. Stay tuned :)

Happy Holidays Everyone!

Posted in News on December 24th, 2007 by nazeeh

Just wanted to make a quick post wishing everyone Happy Holidays and Happy New Year! I hope everyone is having a great time celeberating! More tutorials coming your way soon :) In the meantime, enjoy the holidays!

The Importance of Backups

Posted in News on July 15th, 2007 by nazeeh

Sigh… I should have known better. I am quite the trigger happy kind of guy when it comes to deleting stuff. By mistake, I deleted the database that was holding my blog thinking I was deleting something else. I hate when I do stupid stuff like that.

Always backup important stuff like that! Specially databases for sites you own on the net. From hackers, ISP blowing up, to your own stupidity… you’ll be happy you had that backup when you need it.

Now to rebuild what I had in here…

p.s. Worse news… I had an earlier backup of my posts… I deleted the file for no reason. Somebody..shoot me…

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