Yes..yes…I am still alive. Just that I have been a bit busy with a little project called Natal. But I just ran into this really cool link and I just had to share it:
http://www.gamedev.net/reference/art/features/blender1/
Learn how to make game models with the free 3D modeling package Blender.
Enjoy!
Today I want to talk to you about one of the important subjects of game development. Creating your world. Your game lives in some world (usually), how you design and build that world is something you want to think about early on regardless if it’s a 2D or 3D game. Since we’re still learning, let’s [...]
Hey guys! Quick post as I am on my way out to the airport for a quick family trip. Check out the 3D Beginner’s guide video tutorial that was just posted on creators.xna.com. It is really neat! It will serve as a really good introduction that I hopefully will follow up myself with some 3D [...]
In my last post in this series, I talked about the GameStateManagement sample. I got a few comments asking that I upgrade it to include the newly threaded Loading.cs that was introduced in the Networking version of the same sample. So, I did that and bundled the whole thing in a template so you can [...]
Today we will talk about the next step in my project “Odyssey” game series. We have already talked about why we need to design a game, and then I attempted to design my own game which I call “Odyssey”. Now that we know what we’re trying to build, it’s time to prepare our “workbench” with [...]
As promised in my previous post, today I’ll try to take a stab at designing my own game. I told you how important the game design process is and how you should know all that there is to know about your game before writing any code. Well, turns out that it’s not a very easy [...]
This is the first post in my “Building a game” series! The aim of this series is to walk through building a game from scratch and try to include as much of the thought process involved as possible. So how about you grab yourself something to drink and let’s sit and chat about game design!
Before [...]
Starting off 2008 with some collision detection! Now that we’ve slowly learned how to work with XNA framework, we’re getting very close to knowing most of what we need to build an actual playable – and maybe even a fun – game. Let’s get right to it then: What is collision detection?
Collision detection is one [...]
Now that we have learned how to render basic 2D textures and can actually start making a game, we probably should talk about how Input works in a game. Unless your game is one where the player has to sit there and just stare at it (at which point you’re probably attempting a hypnosis game [...]
For this post, I decided to spend some time answering some frequently asked questions that some of you may or may not be thinking of right now. I remember at this stage of my learning, I started to wonder about how to do certain things. So let’s dive right in!
Eh…where’s my mouse pointer?!
Yeah…this is one [...]