About

Hey!

Welcome to my little obscure corner of the web. I am Nazeeh, just a guy with all kinds of random thoughts. I currently work for Microsoft on the XNA project. I play a lot of video games in general, used to spend most of my gaming time in World of Warcraft but finally woke up and quit :) I am now back to my roots of FPS and RTS games. The game I currently play is usually the one that is popular on the Xbox 360 at the time.

You will find all kinds of different thoughts and topics discussed here. I will talk about my gaming, but most importantly, I will talk about what I do at work! I plan on putting up some cool tutorials on how to write 3D Engines using C# and the XNA Framework!

Thanks for visiting my space on the web! Hope you enjoy your stay :)

-Nazeeh

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2 comments

  1. Hi,

    I hope you got my last email because I would really like to know what you think about my proposal. We can work something out.

    Waiting for your reply.

    Regards,
    Steven Lambert
    Web Hosting Search

  2. Aaron Weaver says:

    Hi, saw your blog and I was wondering if you can help me.

    I am looking for code for XNA/C# that allows me to resize textures (Texture2d). Basically it should get a source bitmap and return a new bitmap with the size I want.

    I have code that sorta works, it does make the resized bitmaps but the rendertargs are not disposed of properly and things go south. After a certain number of calls to the function, I get an exception. Did add a line like “myRenderTarg.Dispose”. I still get the same exception.

    Have done my due diligence, have done a search on the XNA forums using the terms “Resizing Bitmaps/Textures” and did a google search, thats how I found your blog.

    If you are interested, I can send you the code and the error messages.

    Thanks in advance.

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