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	<title>Comments on: Understanding Zune Development</title>
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	<link>http://www.nazspace.com/wp/2008/09/30/understanding-zune-development/</link>
	<description>Game Development Demystified!</description>
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		<title>By: betclic</title>
		<link>http://www.nazspace.com/wp/2008/09/30/understanding-zune-development/comment-page-1/#comment-638</link>
		<dc:creator>betclic</dc:creator>
		<pubDate>Mon, 08 Mar 2010 02:40:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/09/30/understanding-zune-development/#comment-638</guid>
		<description>Ventajosamente, el puesto es realmente el más dulce de este tema digno de mención. I armonizar con sus conclusiones y con avidez se espera de sus próximas actualizaciones. Simplemente decir gracias no sólo será adecuada, para la gran lucidez en su escrito. Yo a la vez apoderarse de su feed RSS para estar al tanto de las actualizaciones. Trabajo genuino y mucho éxito en las relaciones yourbusiness!</description>
		<content:encoded><![CDATA[<p>Ventajosamente, el puesto es realmente el más dulce de este tema digno de mención. I armonizar con sus conclusiones y con avidez se espera de sus próximas actualizaciones. Simplemente decir gracias no sólo será adecuada, para la gran lucidez en su escrito. Yo a la vez apoderarse de su feed RSS para estar al tanto de las actualizaciones. Trabajo genuino y mucho éxito en las relaciones yourbusiness!</p>
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	<item>
		<title>By: Johnathan</title>
		<link>http://www.nazspace.com/wp/2008/09/30/understanding-zune-development/comment-page-1/#comment-442</link>
		<dc:creator>Johnathan</dc:creator>
		<pubDate>Thu, 05 Mar 2009 05:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/09/30/understanding-zune-development/#comment-442</guid>
		<description>Please, can you PM me and tell me few more thinks about this, I am really fan of your blog...</description>
		<content:encoded><![CDATA[<p>Please, can you PM me and tell me few more thinks about this, I am really fan of your blog&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Creators Club Communiqué 02</title>
		<link>http://www.nazspace.com/wp/2008/09/30/understanding-zune-development/comment-page-1/#comment-399</link>
		<dc:creator>Creators Club Communiqué 02</dc:creator>
		<pubDate>Mon, 27 Oct 2008 10:57:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/09/30/understanding-zune-development/#comment-399</guid>
		<description>[...] Little Corner of the Web offered a really comprehensive look at developing games for the Zune. Although Community Games doesn&#8217;t work for other platforms, yet, we hope it can [...]</description>
		<content:encoded><![CDATA[<p>[...] Little Corner of the Web offered a really comprehensive look at developing games for the Zune. Although Community Games doesn&#8217;t work for other platforms, yet, we hope it can [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Aaron Stebner's WebLog : New Visual Studio features in the XNA Game Studio 3.0 beta - multiple content projects and cross-platform synchronization</title>
		<link>http://www.nazspace.com/wp/2008/09/30/understanding-zune-development/comment-page-1/#comment-381</link>
		<dc:creator>Aaron Stebner's WebLog : New Visual Studio features in the XNA Game Studio 3.0 beta - multiple content projects and cross-platform synchronization</dc:creator>
		<pubDate>Fri, 10 Oct 2008 17:31:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/09/30/understanding-zune-development/#comment-381</guid>
		<description>[...] has a smaller screen resolution and more restrictive memory requirements (described in more detail here), so you could create a Zune-specific low resolution content project, a Windows + Xbox 360 high [...]</description>
		<content:encoded><![CDATA[<p>[...] has a smaller screen resolution and more restrictive memory requirements (described in more detail here), so you could create a Zune-specific low resolution content project, a Windows + Xbox 360 high [...]</p>
]]></content:encoded>
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		<title>By: Olcay Buyan</title>
		<link>http://www.nazspace.com/wp/2008/09/30/understanding-zune-development/comment-page-1/#comment-378</link>
		<dc:creator>Olcay Buyan</dc:creator>
		<pubDate>Mon, 06 Oct 2008 12:17:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/09/30/understanding-zune-development/#comment-378</guid>
		<description>Great article - really enjoyed reading it. Can&#039;t wait to buy a Zune player on my vacation when I am in the states.</description>
		<content:encoded><![CDATA[<p>Great article &#8211; really enjoyed reading it. Can&#8217;t wait to buy a Zune player on my vacation when I am in the states.</p>
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		<title>By: Brandon Bloom</title>
		<link>http://www.nazspace.com/wp/2008/09/30/understanding-zune-development/comment-page-1/#comment-377</link>
		<dc:creator>Brandon Bloom</dc:creator>
		<pubDate>Wed, 01 Oct 2008 07:34:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/09/30/understanding-zune-development/#comment-377</guid>
		<description>http://digg.com/nintendo/Mario_The_Bushes_and_The_Clouds_Are_The_Same</description>
		<content:encoded><![CDATA[<p><a href="http://digg.com/nintendo/Mario_The_Bushes_and_The_Clouds_Are_The_Same" rel="nofollow">http://digg.com/nintendo/Mario_The_Bushes_and_The_Clouds_Are_The_Same</a></p>
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		<title>By: Aaron Stebner's WebLog : Link to more details about Zune game development and memory considerations in XNA Game Studio 3.0</title>
		<link>http://www.nazspace.com/wp/2008/09/30/understanding-zune-development/comment-page-1/#comment-375</link>
		<dc:creator>Aaron Stebner's WebLog : Link to more details about Zune game development and memory considerations in XNA Game Studio 3.0</dc:creator>
		<pubDate>Wed, 01 Oct 2008 00:55:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/09/30/understanding-zune-development/#comment-375</guid>
		<description>[...] can find the post at http://www.nazspace.com/wp/2008/09/30/understanding-zune-development/, and it includes the following [...]</description>
		<content:encoded><![CDATA[<p>[...] can find the post at <a href="http://www.nazspace.com/wp/2008/09/30/understanding-zune-development/" rel="nofollow">http://www.nazspace.com/wp/2008/09/30/understanding-zune-development/</a>, and it includes the following [...]</p>
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		<title>By: XNA Team Blog : Creators Club Communiqu&#233; 02</title>
		<link>http://www.nazspace.com/wp/2008/09/30/understanding-zune-development/comment-page-1/#comment-374</link>
		<dc:creator>XNA Team Blog : Creators Club Communiqu&#233; 02</dc:creator>
		<pubDate>Wed, 01 Oct 2008 00:05:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/09/30/understanding-zune-development/#comment-374</guid>
		<description>[...] Little Corner of the Web offered a really comprehensive look at developing games for the Zune. Although Community Games doesn&#039;t work for other platforms, yet, we hope it can [...]</description>
		<content:encoded><![CDATA[<p>[...] Little Corner of the Web offered a really comprehensive look at developing games for the Zune. Although Community Games doesn&#8217;t work for other platforms, yet, we hope it can [...]</p>
]]></content:encoded>
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		<title>By: Joel Martinez</title>
		<link>http://www.nazspace.com/wp/2008/09/30/understanding-zune-development/comment-page-1/#comment-373</link>
		<dc:creator>Joel Martinez</dc:creator>
		<pubDate>Tue, 30 Sep 2008 21:02:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/09/30/understanding-zune-development/#comment-373</guid>
		<description>I think you&#039;re totally right, the experience of making a game can indeed be a very rewarding, and definitely challenging undertaking.  I know lots of people complained about how the xbox clr/gc didn&#039;t work the same as the desktop one ... but IMO, it forces you to think about performance issues.  A well performing game on windows may have perf issues on xbox, but a well performing xbox game will certainly run even better on windows.  The same goes for zune ... if you write some good code on the zune, it&#039;ll be even better on windows!</description>
		<content:encoded><![CDATA[<p>I think you&#8217;re totally right, the experience of making a game can indeed be a very rewarding, and definitely challenging undertaking.  I know lots of people complained about how the xbox clr/gc didn&#8217;t work the same as the desktop one &#8230; but IMO, it forces you to think about performance issues.  A well performing game on windows may have perf issues on xbox, but a well performing xbox game will certainly run even better on windows.  The same goes for zune &#8230; if you write some good code on the zune, it&#8217;ll be even better on windows!</p>
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