Archive for September, 2008

September 30th, 2008

Team Interview – Tom Miller

2 Comments, Team Interviews, by nazeeh.

This week I am very excited to bring you a really fun team interview! Tom Miller is one of those people that needs little introductions if you’ve been following the world of Managed Game Development at all. Remember all that stuff about Managed DirectX? That was Tom’s work, he brought that to reality. So I [...]

September 30th, 2008

Understanding Zune Development

9 Comments, XNA Game Studio, by nazeeh.

With the upcoming release of XNA Game Studio 3.0 (it is currently in Beta), one of the big features of the release is the ability to write your own games on a Zune device. This is a very exciting prospect for a lot of people as well as the XNA Game Studio dev team. When [...]

September 29th, 2008

Ninjas, Pandas and Tennis?!

No Comments, XNA Game Studio, by nazeeh.

You know… I still remember when I first joined this team back in 2005. Back then, the entire team could fit around one conference table and leave a few chairs open. Most of what we knew was that we were called the “XNA Team”. What are we going to do? Still not sure. We had [...]

September 23rd, 2008

Creating your World

8 Comments, Beginner Game Tutorials, by nazeeh.

Today I want to talk to you about one of the important subjects of game development. Creating your world. Your game lives in some world (usually), how you design and build that world is something you want to think about early on regardless if it’s a 2D or 3D game. Since we’re still learning, let’s [...]