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	<title>Comments on: Template: Game State Management</title>
	<link>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/</link>
	<description>Game Development Demystified!</description>
	<pubDate>Wed, 27 Aug 2008 23:47:24 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.3</generator>
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		<title>By: nazeeh</title>
		<link>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-343</link>
		<dc:creator>nazeeh</dc:creator>
		<pubDate>Fri, 11 Jul 2008 07:33:09 +0000</pubDate>
		<guid>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-343</guid>
		<description>Easy :) I should probably provide an updated version :/

Anyway... load up the project in Visual Studio, remove all the references to XNA framework stuff (in the solution tree-&gt;References) and re-add them again to have the new ones. This should do it :)

and thank you for your feedback!!</description>
		<content:encoded><![CDATA[<p>Easy :) I should probably provide an updated version :/</p>
<p>Anyway&#8230; load up the project in Visual Studio, remove all the references to XNA framework stuff (in the solution tree->References) and re-add them again to have the new ones. This should do it :)</p>
<p>and thank you for your feedback!!</p>
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		<title>By: Jono</title>
		<link>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-342</link>
		<dc:creator>Jono</dc:creator>
		<pubDate>Fri, 11 Jul 2008 02:43:29 +0000</pubDate>
		<guid>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-342</guid>
		<description>Hey Nazeeh,

You're tutorials are awesome!  It's really hard to find beginner game tutorials on the web and your's are clear and to the point.  Love it, thanks!

I was trying to use your template here to make a zune game with xna 3.0 but unfortunately ran into some problems.   I get this message when trying to load the template 

"this template attempted to load an untrusted compontent 'Microsoft.XNA.GameStudio, Version=2.0.0.0, Current neutral, PublicKeyToken......  bla bla bla

Is the problem simply that the template was made to work with version 2 and Zune development is in version 3? Can I simply change the value of version to 3.0.0.0? Where is this line?

Thanks!</description>
		<content:encoded><![CDATA[<p>Hey Nazeeh,</p>
<p>You&#8217;re tutorials are awesome!  It&#8217;s really hard to find beginner game tutorials on the web and your&#8217;s are clear and to the point.  Love it, thanks!</p>
<p>I was trying to use your template here to make a zune game with xna 3.0 but unfortunately ran into some problems.   I get this message when trying to load the template </p>
<p>&#8220;this template attempted to load an untrusted compontent &#8216;Microsoft.XNA.GameStudio, Version=2.0.0.0, Current neutral, PublicKeyToken&#8230;&#8230;  bla bla bla</p>
<p>Is the problem simply that the template was made to work with version 2 and Zune development is in version 3? Can I simply change the value of version to 3.0.0.0? Where is this line?</p>
<p>Thanks!</p>
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		<title>By: Vanja&#8217;s Lolz &#187; Blog Archive &#187; Pong update</title>
		<link>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-324</link>
		<dc:creator>Vanja&#8217;s Lolz &#187; Blog Archive &#187; Pong update</dc:creator>
		<pubDate>Tue, 10 Jun 2008 17:23:45 +0000</pubDate>
		<guid>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-324</guid>
		<description>[...] into the world of XNA3D (failed, need to find a 3d modelling package&#8230;) when I stumbled upon a game menu framework for xna and its absolutely fantastic! The menus I have in the updated game all come with the standard [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] into the world of XNA3D (failed, need to find a 3d modelling package&#8230;) when I stumbled upon a game menu framework for xna and its absolutely fantastic! The menus I have in the updated game all come with the standard [&#8230;]</p>
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		<title>By: vanjab</title>
		<link>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-323</link>
		<dc:creator>vanjab</dc:creator>
		<pubDate>Tue, 10 Jun 2008 17:06:22 +0000</pubDate>
		<guid>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-323</guid>
		<description>This is incredibly useful, thank you.
It's just what I needed to convert my mini games into something "complete".

The only problem I have had is in the implementation of HandleInput. In my game, the input can not be processed with out access to the GameTime, so I added this in to the function. I think this might be a good addition to your library.</description>
		<content:encoded><![CDATA[<p>This is incredibly useful, thank you.<br />
It&#8217;s just what I needed to convert my mini games into something &#8220;complete&#8221;.</p>
<p>The only problem I have had is in the implementation of HandleInput. In my game, the input can not be processed with out access to the GameTime, so I added this in to the function. I think this might be a good addition to your library.</p>
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		<title>By: A Game State Manager Menu Designer! &#124; Developer Home</title>
		<link>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-309</link>
		<dc:creator>A Game State Manager Menu Designer! &#124; Developer Home</dc:creator>
		<pubDate>Fri, 23 May 2008 18:31:36 +0000</pubDate>
		<guid>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-309</guid>
		<description>[...] Styrchak (BadCorporateLogo) wasn&#8217;t content to enjoy Nazeeh&#8217;s cool Game State Management template.&#160; Nope, he had to show off his Visual Studio wizardry at extending Nazeeh&#8217;s work.&#160; [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Styrchak (BadCorporateLogo) wasn&#8217;t content to enjoy Nazeeh&#8217;s cool Game State Management template.&nbsp; Nope, he had to show off his Visual Studio wizardry at extending Nazeeh&#8217;s work.&nbsp; [&#8230;]</p>
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		<title>By: Glenn Wilson</title>
		<link>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-273</link>
		<dc:creator>Glenn Wilson</dc:creator>
		<pubDate>Wed, 26 Mar 2008 21:00:16 +0000</pubDate>
		<guid>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-273</guid>
		<description>I put together an article for Coding4Fun a long while ago (Managed DirectX Days), and have updated an Version to XNA 1.0r. 

http://www.virtualrealm.com.au/blogs/mykre/archive/2006/12/23/tutorial-02-turning-your-xna-app-into-a-starter-kit.aspx

The above post should give you the steps to create a VSI File for your templates.</description>
		<content:encoded><![CDATA[<p>I put together an article for Coding4Fun a long while ago (Managed DirectX Days), and have updated an Version to XNA 1.0r. </p>
<p><a href="http://www.virtualrealm.com.au/blogs/mykre/archive/2006/12/23/tutorial-02-turning-your-xna-app-into-a-starter-kit.aspx" rel="nofollow">http://www.virtualrealm.com.au/blogs/mykre/archive/2006/12/23/tutorial-02-turning-your-xna-app-into-a-starter-kit.aspx</a></p>
<p>The above post should give you the steps to create a VSI File for your templates.</p>
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	<item>
		<title>By: nazeeh</title>
		<link>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-241</link>
		<dc:creator>nazeeh</dc:creator>
		<pubDate>Fri, 22 Feb 2008 06:59:23 +0000</pubDate>
		<guid>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-241</guid>
		<description>Yeah man! That would be awesome :)</description>
		<content:encoded><![CDATA[<p>Yeah man! That would be awesome :)</p>
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		<title>By: Stephen Styrchak</title>
		<link>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-240</link>
		<dc:creator>Stephen Styrchak</dc:creator>
		<pubDate>Fri, 22 Feb 2008 05:44:44 +0000</pubDate>
		<guid>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-240</guid>
		<description>Heh! I take it you wouldn't mind if I posted a follow-up on how to make a .vsi to automatically install your custom templates... I'll put that on my to-do list! ;-)</description>
		<content:encoded><![CDATA[<p>Heh! I take it you wouldn&#8217;t mind if I posted a follow-up on how to make a .vsi to automatically install your custom templates&#8230; I&#8217;ll put that on my to-do list! ;-)</p>
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	<item>
		<title>By: nazeeh</title>
		<link>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-220</link>
		<dc:creator>nazeeh</dc:creator>
		<pubDate>Tue, 19 Feb 2008 18:38:48 +0000</pubDate>
		<guid>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-220</guid>
		<description>Yep... the only difference in this template from the sample you download from the creators site is that I took the Loading.cs from the NetworkGameStateSample and put it in the old one. I edited it slightly to remove network specific parts it had, but other than that, nothing else changed.</description>
		<content:encoded><![CDATA[<p>Yep&#8230; the only difference in this template from the sample you download from the creators site is that I took the Loading.cs from the NetworkGameStateSample and put it in the old one. I edited it slightly to remove network specific parts it had, but other than that, nothing else changed.</p>
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		<title>By: Jim Welch</title>
		<link>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-217</link>
		<dc:creator>Jim Welch</dc:creator>
		<pubDate>Tue, 19 Feb 2008 07:47:38 +0000</pubDate>
		<guid>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-217</guid>
		<description>Was editing the LoadingScreen.cs file the only changes you made to the template? I saw the new threading code there, but I wanted to make sure I didn't miss anything else. Thanks.</description>
		<content:encoded><![CDATA[<p>Was editing the LoadingScreen.cs file the only changes you made to the template? I saw the new threading code there, but I wanted to make sure I didn&#8217;t miss anything else. Thanks.</p>
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