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	<title>Comments on: Template: Game State Management</title>
	<atom:link href="http://www.nazspace.com/wp/2008/02/11/template-game-state-management/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/</link>
	<description>Game Development Demystified!</description>
	<lastBuildDate>Mon, 30 Aug 2010 22:36:02 -0400</lastBuildDate>
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		<title>By: Joe</title>
		<link>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/comment-page-1/#comment-821</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Mon, 30 Aug 2010 22:36:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-821</guid>
		<description>Hi, Firstly i would like to thank you for your tutorials and blogs. I found them really helpfull. The only problem is that when I publish (turning it to .exe files) a game using the game state management, it does not work. Well in theory, it only works on my computer but on other no. I dont know why this is happening as other games without the game state do work on other pc. If you have any solution to my prob ill really appreciate it. TY =)</description>
		<content:encoded><![CDATA[<p>Hi, Firstly i would like to thank you for your tutorials and blogs. I found them really helpfull. The only problem is that when I publish (turning it to .exe files) a game using the game state management, it does not work. Well in theory, it only works on my computer but on other no. I dont know why this is happening as other games without the game state do work on other pc. If you have any solution to my prob ill really appreciate it. TY =)</p>
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		<title>By: Hello again&#160;&#124;&#160;Ernesto Rojo</title>
		<link>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/comment-page-1/#comment-796</link>
		<dc:creator>Hello again&#160;&#124;&#160;Ernesto Rojo</dc:creator>
		<pubDate>Thu, 12 Aug 2010 20:07:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-796</guid>
		<description>[...] in the spirit of learning new things, I found a Visual Studio Template for making an XNA game already with game state management and an asynchronous loading screen. [...]</description>
		<content:encoded><![CDATA[<p>[...] in the spirit of learning new things, I found a Visual Studio Template for making an XNA game already with game state management and an asynchronous loading screen. [...]</p>
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		<title>By: Tom Miller</title>
		<link>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/comment-page-1/#comment-522</link>
		<dc:creator>Tom Miller</dc:creator>
		<pubDate>Sat, 12 Sep 2009 19:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-522</guid>
		<description>Thanks for the template!  I was thinking I was going to run into problems but it works like a dream.

Geln I liked your coding for fun article.</description>
		<content:encoded><![CDATA[<p>Thanks for the template!  I was thinking I was going to run into problems but it works like a dream.</p>
<p>Geln I liked your coding for fun article.</p>
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	<item>
		<title>By: nazeeh</title>
		<link>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/comment-page-1/#comment-343</link>
		<dc:creator>nazeeh</dc:creator>
		<pubDate>Fri, 11 Jul 2008 07:33:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-343</guid>
		<description>Easy :) I should probably provide an updated version :/

Anyway... load up the project in Visual Studio, remove all the references to XNA framework stuff (in the solution tree-&gt;References) and re-add them again to have the new ones. This should do it :)

and thank you for your feedback!!</description>
		<content:encoded><![CDATA[<p>Easy :) I should probably provide an updated version :/</p>
<p>Anyway&#8230; load up the project in Visual Studio, remove all the references to XNA framework stuff (in the solution tree->References) and re-add them again to have the new ones. This should do it :)</p>
<p>and thank you for your feedback!!</p>
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	<item>
		<title>By: Jono</title>
		<link>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/comment-page-1/#comment-342</link>
		<dc:creator>Jono</dc:creator>
		<pubDate>Fri, 11 Jul 2008 02:43:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-342</guid>
		<description>Hey Nazeeh,

You&#039;re tutorials are awesome!  It&#039;s really hard to find beginner game tutorials on the web and your&#039;s are clear and to the point.  Love it, thanks!

I was trying to use your template here to make a zune game with xna 3.0 but unfortunately ran into some problems.   I get this message when trying to load the template 

&quot;this template attempted to load an untrusted compontent &#039;Microsoft.XNA.GameStudio, Version=2.0.0.0, Current neutral, PublicKeyToken......  bla bla bla

Is the problem simply that the template was made to work with version 2 and Zune development is in version 3? Can I simply change the value of version to 3.0.0.0? Where is this line?

Thanks!</description>
		<content:encoded><![CDATA[<p>Hey Nazeeh,</p>
<p>You&#8217;re tutorials are awesome!  It&#8217;s really hard to find beginner game tutorials on the web and your&#8217;s are clear and to the point.  Love it, thanks!</p>
<p>I was trying to use your template here to make a zune game with xna 3.0 but unfortunately ran into some problems.   I get this message when trying to load the template </p>
<p>&#8220;this template attempted to load an untrusted compontent &#8216;Microsoft.XNA.GameStudio, Version=2.0.0.0, Current neutral, PublicKeyToken&#8230;&#8230;  bla bla bla</p>
<p>Is the problem simply that the template was made to work with version 2 and Zune development is in version 3? Can I simply change the value of version to 3.0.0.0? Where is this line?</p>
<p>Thanks!</p>
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	<item>
		<title>By: Vanja&#8217;s Lolz &#187; Blog Archive &#187; Pong update</title>
		<link>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/comment-page-1/#comment-324</link>
		<dc:creator>Vanja&#8217;s Lolz &#187; Blog Archive &#187; Pong update</dc:creator>
		<pubDate>Tue, 10 Jun 2008 17:23:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-324</guid>
		<description>[...] into the world of XNA3D (failed, need to find a 3d modelling package&#8230;) when I stumbled upon a game menu framework for xna and its absolutely fantastic! The menus I have in the updated game all come with the standard [...]</description>
		<content:encoded><![CDATA[<p>[...] into the world of XNA3D (failed, need to find a 3d modelling package&#8230;) when I stumbled upon a game menu framework for xna and its absolutely fantastic! The menus I have in the updated game all come with the standard [...]</p>
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	<item>
		<title>By: vanjab</title>
		<link>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/comment-page-1/#comment-323</link>
		<dc:creator>vanjab</dc:creator>
		<pubDate>Tue, 10 Jun 2008 17:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-323</guid>
		<description>This is incredibly useful, thank you.
It&#039;s just what I needed to convert my mini games into something &quot;complete&quot;.

The only problem I have had is in the implementation of HandleInput. In my game, the input can not be processed with out access to the GameTime, so I added this in to the function. I think this might be a good addition to your library.</description>
		<content:encoded><![CDATA[<p>This is incredibly useful, thank you.<br />
It&#8217;s just what I needed to convert my mini games into something &#8220;complete&#8221;.</p>
<p>The only problem I have had is in the implementation of HandleInput. In my game, the input can not be processed with out access to the GameTime, so I added this in to the function. I think this might be a good addition to your library.</p>
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	<item>
		<title>By: A Game State Manager Menu Designer! &#124; Developer Home</title>
		<link>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/comment-page-1/#comment-309</link>
		<dc:creator>A Game State Manager Menu Designer! &#124; Developer Home</dc:creator>
		<pubDate>Fri, 23 May 2008 18:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-309</guid>
		<description>[...] Styrchak (BadCorporateLogo) wasn&#8217;t content to enjoy Nazeeh&#8217;s cool Game State Management template.&#160; Nope, he had to show off his Visual Studio wizardry at extending Nazeeh&#8217;s work.&#160; [...]</description>
		<content:encoded><![CDATA[<p>[...] Styrchak (BadCorporateLogo) wasn&#8217;t content to enjoy Nazeeh&#8217;s cool Game State Management template.&nbsp; Nope, he had to show off his Visual Studio wizardry at extending Nazeeh&#8217;s work.&nbsp; [...]</p>
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	<item>
		<title>By: Glenn Wilson</title>
		<link>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/comment-page-1/#comment-273</link>
		<dc:creator>Glenn Wilson</dc:creator>
		<pubDate>Wed, 26 Mar 2008 21:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-273</guid>
		<description>I put together an article for Coding4Fun a long while ago (Managed DirectX Days), and have updated an Version to XNA 1.0r. 

http://www.virtualrealm.com.au/blogs/mykre/archive/2006/12/23/tutorial-02-turning-your-xna-app-into-a-starter-kit.aspx

The above post should give you the steps to create a VSI File for your templates.</description>
		<content:encoded><![CDATA[<p>I put together an article for Coding4Fun a long while ago (Managed DirectX Days), and have updated an Version to XNA 1.0r. </p>
<p><a href="http://www.virtualrealm.com.au/blogs/mykre/archive/2006/12/23/tutorial-02-turning-your-xna-app-into-a-starter-kit.aspx" rel="nofollow">http://www.virtualrealm.com.au/blogs/mykre/archive/2006/12/23/tutorial-02-turning-your-xna-app-into-a-starter-kit.aspx</a></p>
<p>The above post should give you the steps to create a VSI File for your templates.</p>
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	<item>
		<title>By: nazeeh</title>
		<link>http://www.nazspace.com/wp/2008/02/11/template-game-state-management/comment-page-1/#comment-241</link>
		<dc:creator>nazeeh</dc:creator>
		<pubDate>Fri, 22 Feb 2008 06:59:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/02/11/template-game-state-management/#comment-241</guid>
		<description>Yeah man! That would be awesome :)</description>
		<content:encoded><![CDATA[<p>Yeah man! That would be awesome :)</p>
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