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	<title>Comments on: Team Interview: Yuichi Ito</title>
	<atom:link href="http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/</link>
	<description>Game Development Demystified!</description>
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		<title>By: GamedevBR &#187; Blog Archive &#187; Entrevista com os desenvolvedores do XNA</title>
		<link>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/comment-page-1/#comment-270</link>
		<dc:creator>GamedevBR &#187; Blog Archive &#187; Entrevista com os desenvolvedores do XNA</dc:creator>
		<pubDate>Sat, 22 Mar 2008 08:07:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-270</guid>
		<description>[...] Yuichi Ito [...]</description>
		<content:encoded><![CDATA[<p>[...] Yuichi Ito [...]</p>
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	<item>
		<title>By: nazeeh</title>
		<link>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/comment-page-1/#comment-208</link>
		<dc:creator>nazeeh</dc:creator>
		<pubDate>Sat, 16 Feb 2008 21:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-208</guid>
		<description>Hey Jeremy,

I&#039;ll point Ito to your comment and see what he has to say. It is a good point! Thanks for bringing it up :)</description>
		<content:encoded><![CDATA[<p>Hey Jeremy,</p>
<p>I&#8217;ll point Ito to your comment and see what he has to say. It is a good point! Thanks for bringing it up :)</p>
]]></content:encoded>
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		<title>By: Jeremy Brayton</title>
		<link>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/comment-page-1/#comment-207</link>
		<dc:creator>Jeremy Brayton</dc:creator>
		<pubDate>Sat, 16 Feb 2008 17:28:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-207</guid>
		<description>What about getting Ito-san to work on a sample illustrating the technique mentioned in the &quot;Share some tips and tricks for using XNA&quot; section. I believe I understand the concept as an editor that talks to the game in real-time but the implementation is leaving me. I suppose by linking the GUIDs it&#039;s easier to talk to the game through COM but how one goes about doing that specifically is where I&#039;m having trouble. Can an editor on Windows talk to the xbox360?

Anyway that paragraph kinda opened my eyes a bit about the possibilities of an editor. I mean this is straight .NET on the Windows side so there&#039;s no reason to think of this differently than say Word automation through COM, yet one typically doesn&#039;t think of a game in the same manner.</description>
		<content:encoded><![CDATA[<p>What about getting Ito-san to work on a sample illustrating the technique mentioned in the &#8220;Share some tips and tricks for using XNA&#8221; section. I believe I understand the concept as an editor that talks to the game in real-time but the implementation is leaving me. I suppose by linking the GUIDs it&#8217;s easier to talk to the game through COM but how one goes about doing that specifically is where I&#8217;m having trouble. Can an editor on Windows talk to the xbox360?</p>
<p>Anyway that paragraph kinda opened my eyes a bit about the possibilities of an editor. I mean this is straight .NET on the Windows side so there&#8217;s no reason to think of this differently than say Word automation through COM, yet one typically doesn&#8217;t think of a game in the same manner.</p>
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		<title>By: Fabio Miguez</title>
		<link>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/comment-page-1/#comment-178</link>
		<dc:creator>Fabio Miguez</dc:creator>
		<pubDate>Sat, 02 Feb 2008 23:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-178</guid>
		<description>Definitely on pictures, and a great idea to have an interview series.  Thanks!</description>
		<content:encoded><![CDATA[<p>Definitely on pictures, and a great idea to have an interview series.  Thanks!</p>
]]></content:encoded>
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	<item>
		<title>By: Joran Omark</title>
		<link>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/comment-page-1/#comment-177</link>
		<dc:creator>Joran Omark</dc:creator>
		<pubDate>Sat, 02 Feb 2008 04:40:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-177</guid>
		<description>I&#039;ll second the pictures suggestion. This is great stuff, and I hope you go through the entire team!</description>
		<content:encoded><![CDATA[<p>I&#8217;ll second the pictures suggestion. This is great stuff, and I hope you go through the entire team!</p>
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	<item>
		<title>By: Budoray</title>
		<link>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/comment-page-1/#comment-175</link>
		<dc:creator>Budoray</dc:creator>
		<pubDate>Fri, 01 Feb 2008 05:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-175</guid>
		<description>Forget the games. Tell us about all of the hot chics he gets to date.  Or better yet. How about an interview with the other team member&#039;s significant other? Personally, this cracks me up, because I don&#039;t know why my wife stays around with all the extra hours I put in each week just to keep a project on track. I imagine the deliverables are just as tight in your world. Thanks for blogging frequently. Nudge Mr. Shawn about his please.</description>
		<content:encoded><![CDATA[<p>Forget the games. Tell us about all of the hot chics he gets to date.  Or better yet. How about an interview with the other team member&#8217;s significant other? Personally, this cracks me up, because I don&#8217;t know why my wife stays around with all the extra hours I put in each week just to keep a project on track. I imagine the deliverables are just as tight in your world. Thanks for blogging frequently. Nudge Mr. Shawn about his please.</p>
]]></content:encoded>
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	<item>
		<title>By: nazeeh</title>
		<link>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/comment-page-1/#comment-174</link>
		<dc:creator>nazeeh</dc:creator>
		<pubDate>Thu, 31 Jan 2008 21:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-174</guid>
		<description>I tried to find out, but he has two very large guards standing outside his office door. They hit hard too!</description>
		<content:encoded><![CDATA[<p>I tried to find out, but he has two very large guards standing outside his office door. They hit hard too!</p>
]]></content:encoded>
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		<title>By: BarkersCrest</title>
		<link>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/comment-page-1/#comment-173</link>
		<dc:creator>BarkersCrest</dc:creator>
		<pubDate>Thu, 31 Jan 2008 21:12:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-173</guid>
		<description>Cmon, go ahead and tell us what he has been working on.  :)</description>
		<content:encoded><![CDATA[<p>Cmon, go ahead and tell us what he has been working on.  :)</p>
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		<title>By: ProD</title>
		<link>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/comment-page-1/#comment-172</link>
		<dc:creator>ProD</dc:creator>
		<pubDate>Thu, 31 Jan 2008 17:27:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-172</guid>
		<description>Really nice interview! keep going with this.

some questions i would like to ask:

- What skills do you need to join in the XNA team?</description>
		<content:encoded><![CDATA[<p>Really nice interview! keep going with this.</p>
<p>some questions i would like to ask:</p>
<p>- What skills do you need to join in the XNA team?</p>
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		<title>By: KaBaL</title>
		<link>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/comment-page-1/#comment-171</link>
		<dc:creator>KaBaL</dc:creator>
		<pubDate>Thu, 31 Jan 2008 15:54:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-171</guid>
		<description>Keep up the interviews, it&#039;s great to hear from the team.

Additional questions:

What were some of the problems faced when developing the framework?
or
What was the most challenging component to work on?</description>
		<content:encoded><![CDATA[<p>Keep up the interviews, it&#8217;s great to hear from the team.</p>
<p>Additional questions:</p>
<p>What were some of the problems faced when developing the framework?<br />
or<br />
What was the most challenging component to work on?</p>
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