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	<title>Comments on: Team Interview: Yuichi Ito</title>
	<link>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/</link>
	<description>Game Development Demystified!</description>
	<pubDate>Fri, 21 Nov 2008 11:07:58 +0000</pubDate>
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		<title>By: GamedevBR &#187; Blog Archive &#187; Entrevista com os desenvolvedores do XNA</title>
		<link>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-270</link>
		<dc:creator>GamedevBR &#187; Blog Archive &#187; Entrevista com os desenvolvedores do XNA</dc:creator>
		<pubDate>Sat, 22 Mar 2008 08:07:41 +0000</pubDate>
		<guid>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-270</guid>
		<description>[...] Yuichi Ito [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Yuichi Ito [&#8230;]</p>
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		<title>By: nazeeh</title>
		<link>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-208</link>
		<dc:creator>nazeeh</dc:creator>
		<pubDate>Sat, 16 Feb 2008 21:33:19 +0000</pubDate>
		<guid>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-208</guid>
		<description>Hey Jeremy,

I'll point Ito to your comment and see what he has to say. It is a good point! Thanks for bringing it up :)</description>
		<content:encoded><![CDATA[<p>Hey Jeremy,</p>
<p>I&#8217;ll point Ito to your comment and see what he has to say. It is a good point! Thanks for bringing it up :)</p>
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		<title>By: Jeremy Brayton</title>
		<link>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-207</link>
		<dc:creator>Jeremy Brayton</dc:creator>
		<pubDate>Sat, 16 Feb 2008 17:28:02 +0000</pubDate>
		<guid>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-207</guid>
		<description>What about getting Ito-san to work on a sample illustrating the technique mentioned in the "Share some tips and tricks for using XNA" section. I believe I understand the concept as an editor that talks to the game in real-time but the implementation is leaving me. I suppose by linking the GUIDs it's easier to talk to the game through COM but how one goes about doing that specifically is where I'm having trouble. Can an editor on Windows talk to the xbox360?

Anyway that paragraph kinda opened my eyes a bit about the possibilities of an editor. I mean this is straight .NET on the Windows side so there's no reason to think of this differently than say Word automation through COM, yet one typically doesn't think of a game in the same manner.</description>
		<content:encoded><![CDATA[<p>What about getting Ito-san to work on a sample illustrating the technique mentioned in the &#8220;Share some tips and tricks for using XNA&#8221; section. I believe I understand the concept as an editor that talks to the game in real-time but the implementation is leaving me. I suppose by linking the GUIDs it&#8217;s easier to talk to the game through COM but how one goes about doing that specifically is where I&#8217;m having trouble. Can an editor on Windows talk to the xbox360?</p>
<p>Anyway that paragraph kinda opened my eyes a bit about the possibilities of an editor. I mean this is straight .NET on the Windows side so there&#8217;s no reason to think of this differently than say Word automation through COM, yet one typically doesn&#8217;t think of a game in the same manner.</p>
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		<title>By: Fabio Miguez</title>
		<link>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-178</link>
		<dc:creator>Fabio Miguez</dc:creator>
		<pubDate>Sat, 02 Feb 2008 23:54:14 +0000</pubDate>
		<guid>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-178</guid>
		<description>Definitely on pictures, and a great idea to have an interview series.  Thanks!</description>
		<content:encoded><![CDATA[<p>Definitely on pictures, and a great idea to have an interview series.  Thanks!</p>
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		<title>By: Joran Omark</title>
		<link>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-177</link>
		<dc:creator>Joran Omark</dc:creator>
		<pubDate>Sat, 02 Feb 2008 04:40:46 +0000</pubDate>
		<guid>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-177</guid>
		<description>I'll second the pictures suggestion. This is great stuff, and I hope you go through the entire team!</description>
		<content:encoded><![CDATA[<p>I&#8217;ll second the pictures suggestion. This is great stuff, and I hope you go through the entire team!</p>
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		<title>By: Budoray</title>
		<link>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-175</link>
		<dc:creator>Budoray</dc:creator>
		<pubDate>Fri, 01 Feb 2008 05:23:20 +0000</pubDate>
		<guid>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-175</guid>
		<description>Forget the games. Tell us about all of the hot chics he gets to date.  Or better yet. How about an interview with the other team member's significant other? Personally, this cracks me up, because I don't know why my wife stays around with all the extra hours I put in each week just to keep a project on track. I imagine the deliverables are just as tight in your world. Thanks for blogging frequently. Nudge Mr. Shawn about his please.</description>
		<content:encoded><![CDATA[<p>Forget the games. Tell us about all of the hot chics he gets to date.  Or better yet. How about an interview with the other team member&#8217;s significant other? Personally, this cracks me up, because I don&#8217;t know why my wife stays around with all the extra hours I put in each week just to keep a project on track. I imagine the deliverables are just as tight in your world. Thanks for blogging frequently. Nudge Mr. Shawn about his please.</p>
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		<title>By: nazeeh</title>
		<link>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-174</link>
		<dc:creator>nazeeh</dc:creator>
		<pubDate>Thu, 31 Jan 2008 21:15:00 +0000</pubDate>
		<guid>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-174</guid>
		<description>I tried to find out, but he has two very large guards standing outside his office door. They hit hard too!</description>
		<content:encoded><![CDATA[<p>I tried to find out, but he has two very large guards standing outside his office door. They hit hard too!</p>
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		<title>By: BarkersCrest</title>
		<link>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-173</link>
		<dc:creator>BarkersCrest</dc:creator>
		<pubDate>Thu, 31 Jan 2008 21:12:54 +0000</pubDate>
		<guid>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-173</guid>
		<description>Cmon, go ahead and tell us what he has been working on.  :)</description>
		<content:encoded><![CDATA[<p>Cmon, go ahead and tell us what he has been working on.  :)</p>
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		<title>By: ProD</title>
		<link>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-172</link>
		<dc:creator>ProD</dc:creator>
		<pubDate>Thu, 31 Jan 2008 17:27:30 +0000</pubDate>
		<guid>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-172</guid>
		<description>Really nice interview! keep going with this.

some questions i would like to ask:

- What skills do you need to join in the XNA team?</description>
		<content:encoded><![CDATA[<p>Really nice interview! keep going with this.</p>
<p>some questions i would like to ask:</p>
<p>- What skills do you need to join in the XNA team?</p>
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		<title>By: KaBaL</title>
		<link>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-171</link>
		<dc:creator>KaBaL</dc:creator>
		<pubDate>Thu, 31 Jan 2008 15:54:11 +0000</pubDate>
		<guid>http://www.nazspace.com/wp/2008/01/30/team-interview-yuichi-ito/#comment-171</guid>
		<description>Keep up the interviews, it's great to hear from the team.

Additional questions:

What were some of the problems faced when developing the framework?
or
What was the most challenging component to work on?</description>
		<content:encoded><![CDATA[<p>Keep up the interviews, it&#8217;s great to hear from the team.</p>
<p>Additional questions:</p>
<p>What were some of the problems faced when developing the framework?<br />
or<br />
What was the most challenging component to work on?</p>
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