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	<title>Comments on: Project &quot;Odyssey&quot;, The Design</title>
	<atom:link href="http://www.nazspace.com/wp/2008/01/29/project-odyssey-the-design/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nazspace.com/wp/2008/01/29/project-odyssey-the-design/</link>
	<description>Game Development Demystified! and other thoughts...</description>
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		<title>By: Smaktard</title>
		<link>http://www.nazspace.com/wp/2008/01/29/project-odyssey-the-design/comment-page-1/#comment-176</link>
		<dc:creator>Smaktard</dc:creator>
		<pubDate>Fri, 01 Feb 2008 16:14:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/01/29/project-odyssey-the-design/#comment-176</guid>
		<description>Love the articles so far. Can&#039;t wait to read more. I am curious though whether or not you will digress into the details of making classes for certain things and the why behind it? That seems to be an issue for me at this point, but then again I have only just started to learn OOP in college and would venture to say that the longer I develop the better at it I will get.

Anyhow, great work dude and keep them coming!!</description>
		<content:encoded><![CDATA[<p>Love the articles so far. Can&#8217;t wait to read more. I am curious though whether or not you will digress into the details of making classes for certain things and the why behind it? That seems to be an issue for me at this point, but then again I have only just started to learn OOP in college and would venture to say that the longer I develop the better at it I will get.</p>
<p>Anyhow, great work dude and keep them coming!!</p>
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		<title>By: nazeeh</title>
		<link>http://www.nazspace.com/wp/2008/01/29/project-odyssey-the-design/comment-page-1/#comment-166</link>
		<dc:creator>nazeeh</dc:creator>
		<pubDate>Wed, 30 Jan 2008 19:49:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/01/29/project-odyssey-the-design/#comment-166</guid>
		<description>&quot;Can I ask though how you actually came to the final choices about some parts of the plan?&quot;

Ah...a good question indeed :) I actually am trying very hard to not over complicate things with the game I choose mainly for educational purposes. So that was my &quot;bar&quot; if you will. I want this series to walk readers through the steps of making a game while trying hard not to use an example that is too detailed. So I initially had more ideas, but I got rid of them in favor of simplicity. 

But your question is a really good one actually. It sparked an idea that I *might* blog about if I have the chance. Actually, it&#039;s an idea I had a while ago but never got around to doing. I won&#039;t say what in case I can&#039;t deliver and I wouldn&#039;t want to disappoint you guys ;)</description>
		<content:encoded><![CDATA[<p>&#8220;Can I ask though how you actually came to the final choices about some parts of the plan?&#8221;</p>
<p>Ah&#8230;a good question indeed :) I actually am trying very hard to not over complicate things with the game I choose mainly for educational purposes. So that was my &#8220;bar&#8221; if you will. I want this series to walk readers through the steps of making a game while trying hard not to use an example that is too detailed. So I initially had more ideas, but I got rid of them in favor of simplicity. </p>
<p>But your question is a really good one actually. It sparked an idea that I *might* blog about if I have the chance. Actually, it&#8217;s an idea I had a while ago but never got around to doing. I won&#8217;t say what in case I can&#8217;t deliver and I wouldn&#8217;t want to disappoint you guys ;)</p>
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		<title>By: Nidonocu</title>
		<link>http://www.nazspace.com/wp/2008/01/29/project-odyssey-the-design/comment-page-1/#comment-165</link>
		<dc:creator>Nidonocu</dc:creator>
		<pubDate>Wed, 30 Jan 2008 18:15:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/01/29/project-odyssey-the-design/#comment-165</guid>
		<description>Your ideas here certainly under that category of &#039;done before but different and interesting&#039; with game specific details and the co-op ideas you&#039;ve listed. For some reason it reminds me of Starfox 64 (aka Lylat Wars) on the N64 where in some levels you were the tank being assisted by your flying team-mates. :)

This series looks like it could be an interesting one! Can I ask though how you actually came  to the final choices about some parts of the plan? Trying to choose which ideas one has that are good and which are bad is a tricky problem for myself where I tend to rave about every idea, review it and find several things &#039;wrong&#039; with it. :/</description>
		<content:encoded><![CDATA[<p>Your ideas here certainly under that category of &#8216;done before but different and interesting&#8217; with game specific details and the co-op ideas you&#8217;ve listed. For some reason it reminds me of Starfox 64 (aka Lylat Wars) on the N64 where in some levels you were the tank being assisted by your flying team-mates. :)</p>
<p>This series looks like it could be an interesting one! Can I ask though how you actually came  to the final choices about some parts of the plan? Trying to choose which ideas one has that are good and which are bad is a tricky problem for myself where I tend to rave about every idea, review it and find several things &#8216;wrong&#8217; with it. :/</p>
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		<title>By: nazeeh</title>
		<link>http://www.nazspace.com/wp/2008/01/29/project-odyssey-the-design/comment-page-1/#comment-164</link>
		<dc:creator>nazeeh</dc:creator>
		<pubDate>Wed, 30 Jan 2008 04:33:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/01/29/project-odyssey-the-design/#comment-164</guid>
		<description>haha... yeah. I thought about starting with the game state management sample first for a while. I wasn&#039;t sure if it was the right &quot;next steps&quot; or not. But after thinking about it, I figured that it does take a bit of getting used to and I would like to get that out of the way sooner than later. This way I can focus on the other interesting stuff without having to tangent halfway through to shove all the work we&#039;ve done in the game state management sample. I consider it part of the framework I&#039;ll be using for Odyssey. 

Thanks for the feedback :)</description>
		<content:encoded><![CDATA[<p>haha&#8230; yeah. I thought about starting with the game state management sample first for a while. I wasn&#8217;t sure if it was the right &#8220;next steps&#8221; or not. But after thinking about it, I figured that it does take a bit of getting used to and I would like to get that out of the way sooner than later. This way I can focus on the other interesting stuff without having to tangent halfway through to shove all the work we&#8217;ve done in the game state management sample. I consider it part of the framework I&#8217;ll be using for Odyssey. </p>
<p>Thanks for the feedback :)</p>
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		<title>By: Budoray</title>
		<link>http://www.nazspace.com/wp/2008/01/29/project-odyssey-the-design/comment-page-1/#comment-163</link>
		<dc:creator>Budoray</dc:creator>
		<pubDate>Wed, 30 Jan 2008 03:30:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2008/01/29/project-odyssey-the-design/#comment-163</guid>
		<description>Wow. Grab the bull by the horns will ya? Tackling the GameState Management piece first is the right way to go. It takes a bit of getting used to, but that may just be me. What intrigues me most is the sprites you&#039;re going to use. I could make a small fortune as a sprite artist right now if only I could draw a straight line or remember all that math from twenty years ago regarding right triangles and solving for ABC and abc. You know. All that stuff that started with Pythagoras that we learned to do cos-1 with? Argg!! You young guys are kicking my arcsin!!

Keep up the frequent posts.</description>
		<content:encoded><![CDATA[<p>Wow. Grab the bull by the horns will ya? Tackling the GameState Management piece first is the right way to go. It takes a bit of getting used to, but that may just be me. What intrigues me most is the sprites you&#8217;re going to use. I could make a small fortune as a sprite artist right now if only I could draw a straight line or remember all that math from twenty years ago regarding right triangles and solving for ABC and abc. You know. All that stuff that started with Pythagoras that we learned to do cos-1 with? Argg!! You young guys are kicking my arcsin!!</p>
<p>Keep up the frequent posts.</p>
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