So this is something that I’ve been wanting to do for a while and just got around to getting it done now. XNA Game Studio has been brought to you guys by one of the hardest working and most dedicated teams I have ever had the honor of being a part of. You already know [...]
As promised in my previous post, today I’ll try to take a stab at designing my own game. I told you how important the game design process is and how you should know all that there is to know about your game before writing any code. Well, turns out that it’s not a very easy [...]
This is the first post in my “Building a game” series! The aim of this series is to walk through building a game from scratch and try to include as much of the thought process involved as possible. So how about you grab yourself something to drink and let’s sit and chat about game design!
Before [...]
Some of you may be asking… where did I go? Why no new posts? Or…maybe you’re not asking that, but I’ll go with my first thought! I am still here totally alive and kicking. Got back to work from the holidays and been kind of busy ever since. That doesn’t mean that I forgot about [...]
This is a quick post for something that I just had to share with everyone. I can’t believe I haven’t come across this BRILLIANT utility until now! Trust me, I look for stuff like that all the time yet still managed to miss it. Allow me to introduce to you: WinTabber! So…what is this thing?
If [...]
Starting off 2008 with some collision detection! Now that we’ve slowly learned how to work with XNA framework, we’re getting very close to knowing most of what we need to build an actual playable – and maybe even a fun – game. Let’s get right to it then: What is collision detection?
Collision detection is one [...]