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	<title>Comments on: Let&#8217;s Talk Textures!</title>
	<atom:link href="http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/</link>
	<description>Game Development Demystified! and other thoughts...</description>
	<lastBuildDate>Sat, 04 Feb 2012 18:34:18 -0500</lastBuildDate>
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		<item>
		<title>By: gibbymanx</title>
		<link>http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/comment-page-1/#comment-2461</link>
		<dc:creator>gibbymanx</dc:creator>
		<pubDate>Mon, 08 Aug 2011 15:48:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/#comment-2461</guid>
		<description>How do you resize the box? (#2)</description>
		<content:encoded><![CDATA[<p>How do you resize the box? (#2)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sandeep</title>
		<link>http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/comment-page-1/#comment-1847</link>
		<dc:creator>Sandeep</dc:creator>
		<pubDate>Sat, 09 Apr 2011 03:11:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/#comment-1847</guid>
		<description>Thanks for the articles. I installed C# 2010 express and XNA recently. I am trying out samples that you have posted. Good learning for me. :)</description>
		<content:encoded><![CDATA[<p>Thanks for the articles. I installed C# 2010 express and XNA recently. I am trying out samples that you have posted. Good learning for me. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mr GKB</title>
		<link>http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/comment-page-1/#comment-1395</link>
		<dc:creator>Mr GKB</dc:creator>
		<pubDate>Sat, 15 Jan 2011 14:27:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/#comment-1395</guid>
		<description>The tutorials are excellent, thank you especially for explaining each step rather that just saying what to write, it helps to actually understand rather than just know what to write.

Keep it up,</description>
		<content:encoded><![CDATA[<p>The tutorials are excellent, thank you especially for explaining each step rather that just saying what to write, it helps to actually understand rather than just know what to write.</p>
<p>Keep it up,</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: twiggz</title>
		<link>http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/comment-page-1/#comment-1016</link>
		<dc:creator>twiggz</dc:creator>
		<pubDate>Tue, 19 Oct 2010 19:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/#comment-1016</guid>
		<description>it says that it cant read the backgound this or something like that. but it might be that i dont know how to declare a variable for it. i feel like a total noob but whatever</description>
		<content:encoded><![CDATA[<p>it says that it cant read the backgound this or something like that. but it might be that i dont know how to declare a variable for it. i feel like a total noob but whatever</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nazeeh</title>
		<link>http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/comment-page-1/#comment-1003</link>
		<dc:creator>nazeeh</dc:creator>
		<pubDate>Fri, 15 Oct 2010 16:53:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/#comment-1003</guid>
		<description>Hey Twiggz, you&#039;re gonna need to give me more info ;)</description>
		<content:encoded><![CDATA[<p>Hey Twiggz, you&#8217;re gonna need to give me more info ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: twiggz</title>
		<link>http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/comment-page-1/#comment-967</link>
		<dc:creator>twiggz</dc:creator>
		<pubDate>Thu, 07 Oct 2010 13:23:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/#comment-967</guid>
		<description>this is awesome, this is what we are using in my game dev. class at college. the only thing i have found weird is that my file for this wont run, when i write the spriteBatch for the background it wont read it and cant solve it!!! nazeeh HELP, and thanks if you do</description>
		<content:encoded><![CDATA[<p>this is awesome, this is what we are using in my game dev. class at college. the only thing i have found weird is that my file for this wont run, when i write the spriteBatch for the background it wont read it and cant solve it!!! nazeeh HELP, and thanks if you do</p>
]]></content:encoded>
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	<item>
		<title>By: 3d models</title>
		<link>http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/comment-page-1/#comment-678</link>
		<dc:creator>3d models</dc:creator>
		<pubDate>Sat, 01 May 2010 10:59:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/#comment-678</guid>
		<description>thanks for the great tips</description>
		<content:encoded><![CDATA[<p>thanks for the great tips</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nazeeh</title>
		<link>http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/comment-page-1/#comment-655</link>
		<dc:creator>nazeeh</dc:creator>
		<pubDate>Tue, 23 Mar 2010 18:08:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/#comment-655</guid>
		<description>Thanks for the comment Zaza :) I am really happy that some people still find this content helpful.</description>
		<content:encoded><![CDATA[<p>Thanks for the comment Zaza :) I am really happy that some people still find this content helpful.</p>
]]></content:encoded>
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	<item>
		<title>By: Zaza</title>
		<link>http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/comment-page-1/#comment-647</link>
		<dc:creator>Zaza</dc:creator>
		<pubDate>Sat, 13 Mar 2010 10:24:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/#comment-647</guid>
		<description>To Harris : To declare a variable write Texture2D background; under the default line of SpriteBatch spritebatch; 

Great site btw! Three years after you write this, it&#039;s still a huge help for me :)</description>
		<content:encoded><![CDATA[<p>To Harris : To declare a variable write Texture2D background; under the default line of SpriteBatch spritebatch; </p>
<p>Great site btw! Three years after you write this, it&#8217;s still a huge help for me :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Harris</title>
		<link>http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/comment-page-1/#comment-634</link>
		<dc:creator>Harris</dc:creator>
		<pubDate>Sun, 07 Mar 2010 19:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/#comment-634</guid>
		<description>I have the same problem as James, and I think it&#039;s because of the variable. I can&#039;t figure out how to set a variable for my background.

Have a variable declared for it:

Texture2D background;

This is the part I don&#039;t understand how to do.</description>
		<content:encoded><![CDATA[<p>I have the same problem as James, and I think it&#8217;s because of the variable. I can&#8217;t figure out how to set a variable for my background.</p>
<p>Have a variable declared for it:</p>
<p>Texture2D background;</p>
<p>This is the part I don&#8217;t understand how to do.</p>
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