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	<title>Comments on: Let&#8217;s Talk Textures!</title>
	<atom:link href="http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/</link>
	<description>Game Development Demystified!</description>
	<lastBuildDate>Mon, 19 Jul 2010 10:31:59 -0400</lastBuildDate>
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		<title>By: 3d models</title>
		<link>http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/comment-page-1/#comment-678</link>
		<dc:creator>3d models</dc:creator>
		<pubDate>Sat, 01 May 2010 10:59:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/#comment-678</guid>
		<description>thanks for the great tips</description>
		<content:encoded><![CDATA[<p>thanks for the great tips</p>
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	<item>
		<title>By: nazeeh</title>
		<link>http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/comment-page-1/#comment-655</link>
		<dc:creator>nazeeh</dc:creator>
		<pubDate>Tue, 23 Mar 2010 18:08:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/#comment-655</guid>
		<description>Thanks for the comment Zaza :) I am really happy that some people still find this content helpful.</description>
		<content:encoded><![CDATA[<p>Thanks for the comment Zaza :) I am really happy that some people still find this content helpful.</p>
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	<item>
		<title>By: Zaza</title>
		<link>http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/comment-page-1/#comment-647</link>
		<dc:creator>Zaza</dc:creator>
		<pubDate>Sat, 13 Mar 2010 10:24:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/#comment-647</guid>
		<description>To Harris : To declare a variable write Texture2D background; under the default line of SpriteBatch spritebatch; 

Great site btw! Three years after you write this, it&#039;s still a huge help for me :)</description>
		<content:encoded><![CDATA[<p>To Harris : To declare a variable write Texture2D background; under the default line of SpriteBatch spritebatch; </p>
<p>Great site btw! Three years after you write this, it&#8217;s still a huge help for me :)</p>
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	<item>
		<title>By: Harris</title>
		<link>http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/comment-page-1/#comment-634</link>
		<dc:creator>Harris</dc:creator>
		<pubDate>Sun, 07 Mar 2010 19:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/#comment-634</guid>
		<description>I have the same problem as James, and I think it&#039;s because of the variable. I can&#039;t figure out how to set a variable for my background.

Have a variable declared for it:

Texture2D background;

This is the part I don&#039;t understand how to do.</description>
		<content:encoded><![CDATA[<p>I have the same problem as James, and I think it&#8217;s because of the variable. I can&#8217;t figure out how to set a variable for my background.</p>
<p>Have a variable declared for it:</p>
<p>Texture2D background;</p>
<p>This is the part I don&#8217;t understand how to do.</p>
]]></content:encoded>
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	<item>
		<title>By: James</title>
		<link>http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/comment-page-1/#comment-563</link>
		<dc:creator>James</dc:creator>
		<pubDate>Tue, 15 Dec 2009 01:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/#comment-563</guid>
		<description>When I tried to do this lesson, it gave me an error that said &quot;Error	1: The name &#039;background&#039; does not exist in the current context.&quot;, and I can&#039;t figure out how to fix it. Any advice on how to fix that?</description>
		<content:encoded><![CDATA[<p>When I tried to do this lesson, it gave me an error that said &#8220;Error	1: The name &#8216;background&#8217; does not exist in the current context.&#8221;, and I can&#8217;t figure out how to fix it. Any advice on how to fix that?</p>
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	<item>
		<title>By: Henk</title>
		<link>http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/comment-page-1/#comment-460</link>
		<dc:creator>Henk</dc:creator>
		<pubDate>Sat, 18 Apr 2009 12:28:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/#comment-460</guid>
		<description>Thanks for sharing, I like your tutorials. They are really helpfull to me since I&#039;m new to programming. Thanks alot!</description>
		<content:encoded><![CDATA[<p>Thanks for sharing, I like your tutorials. They are really helpfull to me since I&#8217;m new to programming. Thanks alot!</p>
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	<item>
		<title>By: brian</title>
		<link>http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/comment-page-1/#comment-441</link>
		<dc:creator>brian</dc:creator>
		<pubDate>Wed, 04 Mar 2009 01:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/#comment-441</guid>
		<description>commenting usually isnt my thing, but ive spent an hour on the site, so thanks for the info</description>
		<content:encoded><![CDATA[<p>commenting usually isnt my thing, but ive spent an hour on the site, so thanks for the info</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yuri Shmorgun</title>
		<link>http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/comment-page-1/#comment-253</link>
		<dc:creator>Yuri Shmorgun</dc:creator>
		<pubDate>Sat, 01 Mar 2008 23:39:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/#comment-253</guid>
		<description>Greaaaat tutorials!
Most tutorials on the web indeed jump too far too quick to my taste - I like to feel im grasping everything that is going on. But I have to agree with Robert, same level 3D tutorials are impossible to find :( So publishing a few of those would be extremly helpful.

Thanx a again :D</description>
		<content:encoded><![CDATA[<p>Greaaaat tutorials!<br />
Most tutorials on the web indeed jump too far too quick to my taste &#8211; I like to feel im grasping everything that is going on. But I have to agree with Robert, same level 3D tutorials are impossible to find :( So publishing a few of those would be extremly helpful.</p>
<p>Thanx a again :D</p>
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	</item>
	<item>
		<title>By: nazeeh</title>
		<link>http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/comment-page-1/#comment-107</link>
		<dc:creator>nazeeh</dc:creator>
		<pubDate>Thu, 06 Dec 2007 23:29:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/#comment-107</guid>
		<description>Thank you for your feedback! 

So far my plans are to cater for people that have never done any game development at all. As I was learning, and still am, a lot of the basics were not fully covered. There were always gaps that frustrated me. I hope to cover that stuff as I move on to the more advanced stuff. 

I really do appreciate the feedback though! For now, I leave the advanced stuff to the insanely capable hands of Shawn Hargreaves :)</description>
		<content:encoded><![CDATA[<p>Thank you for your feedback! </p>
<p>So far my plans are to cater for people that have never done any game development at all. As I was learning, and still am, a lot of the basics were not fully covered. There were always gaps that frustrated me. I hope to cover that stuff as I move on to the more advanced stuff. </p>
<p>I really do appreciate the feedback though! For now, I leave the advanced stuff to the insanely capable hands of Shawn Hargreaves :)</p>
]]></content:encoded>
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	<item>
		<title>By: Robert Johnson</title>
		<link>http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/comment-page-1/#comment-106</link>
		<dc:creator>Robert Johnson</dc:creator>
		<pubDate>Thu, 06 Dec 2007 23:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2007/12/06/lets-talk-textures/#comment-106</guid>
		<description>Hi Nazeeh,

Thank you for creating a new resource for XNA development. I am not sure what your plans are but I would like to suggest that you begin creating some more advanced articles. It seems that everyone who writes about XNA wants to cover the most basic aspects. 2D textures have been covered to death. How about some fundamentals of 3D or engine design?

That would keep me coming back to your site.</description>
		<content:encoded><![CDATA[<p>Hi Nazeeh,</p>
<p>Thank you for creating a new resource for XNA development. I am not sure what your plans are but I would like to suggest that you begin creating some more advanced articles. It seems that everyone who writes about XNA wants to cover the most basic aspects. 2D textures have been covered to death. How about some fundamentals of 3D or engine design?</p>
<p>That would keep me coming back to your site.</p>
]]></content:encoded>
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