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	<title>Comments on: Moving Stuff Around in XNA!</title>
	<atom:link href="http://www.nazspace.com/wp/2007/12/05/moving-stuff-around-in-xna/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nazspace.com/wp/2007/12/05/moving-stuff-around-in-xna/</link>
	<description>Game Development Demystified!</description>
	<lastBuildDate>Mon, 19 Jul 2010 10:31:59 -0400</lastBuildDate>
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		<title>By: topalov</title>
		<link>http://www.nazspace.com/wp/2007/12/05/moving-stuff-around-in-xna/comment-page-1/#comment-746</link>
		<dc:creator>topalov</dc:creator>
		<pubDate>Thu, 08 Jul 2010 08:57:16 +0000</pubDate>
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		<description>nice tutorial</description>
		<content:encoded><![CDATA[<p>nice tutorial</p>
]]></content:encoded>
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	<item>
		<title>By: Zain</title>
		<link>http://www.nazspace.com/wp/2007/12/05/moving-stuff-around-in-xna/comment-page-1/#comment-557</link>
		<dc:creator>Zain</dc:creator>
		<pubDate>Wed, 25 Nov 2009 05:29:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2007/12/05/moving-stuff-around-in-xna/#comment-557</guid>
		<description>nice tutorial, this xna&#039;s code really similar with action script</description>
		<content:encoded><![CDATA[<p>nice tutorial, this xna&#8217;s code really similar with action script</p>
]]></content:encoded>
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	<item>
		<title>By: Carla</title>
		<link>http://www.nazspace.com/wp/2007/12/05/moving-stuff-around-in-xna/comment-page-1/#comment-443</link>
		<dc:creator>Carla</dc:creator>
		<pubDate>Thu, 05 Mar 2009 05:42:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2007/12/05/moving-stuff-around-in-xna/#comment-443</guid>
		<description>As a Newbie, I am always searching online for articles that can help me. Thank you</description>
		<content:encoded><![CDATA[<p>As a Newbie, I am always searching online for articles that can help me. Thank you</p>
]]></content:encoded>
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	<item>
		<title>By: nazeeh</title>
		<link>http://www.nazspace.com/wp/2007/12/05/moving-stuff-around-in-xna/comment-page-1/#comment-123</link>
		<dc:creator>nazeeh</dc:creator>
		<pubDate>Sat, 29 Dec 2007 22:33:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2007/12/05/moving-stuff-around-in-xna/#comment-123</guid>
		<description>How many pixels are you moving it by every frame? It would jitter if the value it too big. The effect goes away when you put isfixedTimeStep = false since update will be called way more and will eat up the effect of the large value.</description>
		<content:encoded><![CDATA[<p>How many pixels are you moving it by every frame? It would jitter if the value it too big. The effect goes away when you put isfixedTimeStep = false since update will be called way more and will eat up the effect of the large value.</p>
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	<item>
		<title>By: boheman</title>
		<link>http://www.nazspace.com/wp/2007/12/05/moving-stuff-around-in-xna/comment-page-1/#comment-121</link>
		<dc:creator>boheman</dc:creator>
		<pubDate>Fri, 28 Dec 2007 01:09:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazspace.com/wp/2007/12/05/moving-stuff-around-in-xna/#comment-121</guid>
		<description>When the ball moves, I feel like its motion judder from time to time.  I can fix this quickly by 

this.IsFixedTimeStep = false;

but just wondering if I would like to run it with this.IsFixedTimeStep = true, how to make it less judder.</description>
		<content:encoded><![CDATA[<p>When the ball moves, I feel like its motion judder from time to time.  I can fix this quickly by </p>
<p>this.IsFixedTimeStep = false;</p>
<p>but just wondering if I would like to run it with this.IsFixedTimeStep = true, how to make it less judder.</p>
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