Archive for December, 2007

December 24th, 2007

Happy Holidays Everyone!

No Comments, News, by nazeeh.

Just wanted to make a quick post wishing everyone Happy Holidays and Happy New Year! I hope everyone is having a great time celeberating! More tutorials coming your way soon :) In the meantime, enjoy the holidays!

December 19th, 2007

Time for Input!

10 Comments, Beginner Game Tutorials, by nazeeh.

Now that we have learned how to render basic 2D textures and can actually start making a game, we probably should talk about how Input works in a game. Unless your game is one where the player has to sit there and just stare at it (at which point you’re probably attempting a hypnosis game [...]

For this post, I decided to spend some time answering some frequently asked questions that some of you may or may not be thinking of right now. I remember at this stage of my learning, I started to wonder about how to do certain things. So let’s dive right in!
Eh…where’s my mouse pointer?!
Yeah…this is one [...]

December 15th, 2007

XNA Game Studio 2.0 RELEASED!

No Comments, XNA Game Studio, by nazeeh.

I am very excited to share the news about XNA Game Studio 2.0 having been released! You can grab your copy from here. Ok, fine, my post is a few days late (XNA Game Studio 2.0 was released last Thursday 13th Dec), but I have an excuse! I got on an airplane heading back home [...]

December 10th, 2007

Animated Textures

24 Comments, Beginner Game Tutorials, by nazeeh.

In my last post, we talked about textures in general and how to use them. This post will talk about a fun and important aspect of using textures in 2D games: Animation. Say you have a 2D game and you have Wizard character that the player controls and it can cast a spell. It would [...]

The subject of today’s topic is one that is quite interesting to me and something you will probably spend sometime playing around with. I want to talk about Textures, specifically Texture2D class in the framework. If we’re going to talk about Textures, then we will have to talk about SpriteBatch as well since that’s the [...]

In my last post, we created a very simple “Hello World” game in XNA. It wasn’t anything fancy, but it served the purpose of introducing XNA project template and getting us familiar with what’s in the code. But let’s face it, it wasn’t a game… not even close to being one. Putting text on the [...]

In the last post I made, we saw how to create a XNA game project and run it. It didn’t do anything fancy at all, just a blue screen. Now let’s take it further and explain the code that is generated by the project template and extend it to display a nice “Hello World” text [...]