Working hard for beta 2

So…we’re nearing the time to release Beta 2 of the XNA Game Studio product. The framework has gone through some more cleanups and is much better organized than it was in beta 1. The new component for the beta 2 is the Content Pipeline. The sweetness that is the content pipeline is something that must be experienced.

What is the content pipeline you say? Let me tell you! The Content Pipeline (CP) is the component that takes care of bringing game assets such as 3D models, textures, effects, etc to your game in a very simple manner. A typical usage scenario for the CP is creating some model in say 3D Max or Maya or whatever, export the model to Direct X File format (.x) or Autodesk FBX (.fbx). Add the file to your project in Visual Studio, add something like 4-5 lines of code, hit F5 and voila…model rendered on screen. Few more lines of code and you can use the game pad, mouse or keyboard to move the model around. You can do the same for textures, effects, sounds, etc.

Stay tuned for more info about the CP specially once the beta 2 is out. That thing is awesome!

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